Survive six nights by dodging in eight directions while close-range automatic fire and an area pulse hold back the swarm. Required kills rise from 12 to 22, and later waves spawn more quickly. Armored enemies need two hits.
Move in eight directions with QWE / AD / ZXC. RETURN fires a pulse reaching up to three cells around you, with an eight-count recharge. A circular portal previews the next enemy entrance. Every four kills drop salvage; step on it to restore 1 hull and recharge the pulse immediately.
Directions work on the keyboard or pad; the pad button also acts as RETURN. SPACE opens confirmation to restart this stage. NO is selected initially. Choose with A/D, confirm with RETURN, or cancel with SPACE. Play pauses during confirmation. CTRL+C returns to BASIC.
A double ring marks the next spawn. Automatic shots, intermediate enemy movement, and an expanding pulse make attacks visible. Armor flashes when hit; defeated enemies turn from a flash into debris. Salvage collection and damage use different sounds. Wait for animations to finish before pressing again.
HULL is health, DOWN is kills/target, PULSE is the remaining recharge, and SALVAGE counts pickups. Maximum hull is 4. Choose whether to maintain a safe distance or move into danger for a supply that lets you keep attacking.