Controls and play
W/S selects junction 1 or 2. D changes its route; A toggles STOP/GO. Junction 1 sends trains straight to station A or down to junction 2. Junction 2 sends them straight to B or down to C. Thick rails show the selected route. Trains follow the setting when they reach a junction, and settings persist until you change them. Watch the number and destination beside each train and the illuminated station signs.
Directions work on the keyboard or pad; the pad button also acts as RETURN. SPACE opens confirmation to restart this stage. NO is selected initially. Choose with A/D, confirm with RETURN, or cancel with SPACE. Play pauses during confirmation. CTRL+C returns to BASIC.
Across three shifts, automatic dispatch becomes faster and concurrent trains increase from two to three. Read the next three destinations before adding express services. Express trains are worth more, but delays at signals and unloading stations can cost HP and break your success streak. Trains move one cell at a time and maintain spacing automatically. The playfield shows trains, routes, destinations, waiting time, and score; controls are collected on the title/help screens. Wait for animations to finish before pressing again.
A regular delivery earns 2 points; an on-time express earns 4. Consecutive successes raise the multiplier to ×2 and ×3. An express train's WAIT value is its remaining allowance for stopping; !00 means it is late. A BUSY station makes a train wait for unloading, and following trains stop to maintain spacing. Sending several expresses to the same station easily causes delays. Decide whether to wait for a regular departure or add an express by reading upcoming destinations and congestion.
A wrong delivery or delay costs 1 HP and breaks the streak. Operate all eight trains before HP reaches zero and score at least 24, 30, and 36 points in shifts 1, 2, and 3 respectively. Score 44 for SILVER or 60 for GOLD.
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