Load 12 crates into four holds across six voyages. Outer holds pay double fare but exert three times the tilting force of inner holds. Preview the next two weights and allow for wind and the ship's balance limit.
A/D selects a hold; RETURN loads it. Each hold fits four crates. The difference between port and starboard force, including wind, must stay within LIMIT or the ship capsizes. Load all 12 crates to depart.
Directions work on the keyboard or pad; the pad button also acts as RETURN. SPACE opens confirmation to restart this stage. NO is selected initially. Choose with A/D, confirm with RETURN, or cancel with SPACE. Play pauses during confirmation. CTRL+C returns to BASIC.
Crates fall from the crane; hull and cargo tilt and sway together. Loading sounds, a capsize explanation, and a departure jingle make the result clear. Wait for animations to finish before pressing again.
NEXT LOAD is the current crate, NEXT the following two, and LOADED the count aboard. PORT and STARBOARD are forces on each side; WIND adds force to port. FARE is earned passage money. Later voyages narrow the tolerance from 10 to 8.